Foreverhood 1.1 released
At long last, I can breathe a sigh of relief. Foreverhood 1.1 has been released. The effort was far greater than I originally thought as many things had to be fixed in order to have Foreverhood run on the most recent version of zdoom. Combined with the fact that I haven’t touched the code for 1.0 in over a year, it made upgrading a painful education in how finicky and flimsy my original code was constructed. Never the less, much of the libraries have been re-worked for both stability and for the new elements going into version 2.0.
That being said, I’m going to shift my focus back on Foreverhood 2.0’s construction for a little while. Currently, I’m in the process of drawing and animating a brand new set of creatures and weapons which will surely dazzle and amaze those of you who are used to sprite re-colors found commonly in many Doom mods. If all goes well, I should have at least half of the characters completed (at least in the art sense of the word) by the end of the month. If you’re lucky, perhaps I’ll even find some motivation to add in some dynamic lighting and other goodies in a gzdoom release of Foreverhood.
Finally, I should mention this here as it got little attention in our forums, but I am looking for projectile artists. Basically, I find creating projectiles to be a pain (that and I’m not very good at it), so if anybody is willing enough to craft out several single angle and/or multi-angle projectiles, please drop me a line or visit our forums. In the meantime, please enjoy foreverhood 1.1
Bgoodsell
p.s- if anybody feels like sharing a mirror download site, please drop me a line.
Back in Action
It’s been a little while since this page saw much of anything in terms of development, but what started in may is finally complete. New web hosting, new design, new forums. So with a big sigh of relief, I welcome you to Foreverhood 2.0. Many, many thanks to Michael Niggel for building this site out of a photoshop document.
So some of you may be asking what happened to Version 1.0? Well, short story is it didn’t exactly work out the way I was hoping. 1.0 suffered from a lack of gaming esthetics, making the project feel like an arty exploration rather than an actual game. Such issues like pacing, showing vs. telling and just gameplay in general where not proportioned right because my main focus was held on the story of foreverhood. Adding new content on a weak foundation would just be disastrous, so I’ve decided to build the game with a different story in mind, one that lends its-self well to gameplay instead of mere interactivity.
So while I build the new version of foreverhood, I’ve decided to release Foreverhood 1.0 to the public to get your feedback on the strengths and weaknesses on my work. Grab the file in the ‘download’ section and don’t forget to post your feedback within the new site forums.
B.Goodsell
p.s. I accidently deleated all the old news. woops.

